Algebra Unit A3

The Coordinate Plane & Slope

Plotting points, the slope formula (rise over run), the four slope types, and intercepts.

Every point on the plane has an address — the ordered pair (x, y), read x-first then y — and the two axes cut the plane into four quadrants. Slope measures how steep a line is and which way it tilts, taken as rise over run, the change in y divided by the change in x. A line can tilt four ways — positive uphill, negative downhill, zero for a flat horizontal line, and undefined for a vertical one. Intercepts are where a line crosses the axes, and to find one you set the other variable to zero.

Giving numbers a place to live

“Meet me at 5th Avenue and 3rd Street.” Two numbers, one exact corner — a city grid turns any location into a pair of numbers, and that trick is the whole coordinate plane. Take the number line you’ve used since F1, lay a second one across it vertically, and let them cross at zero: the horizontal x-axis, the vertical y-axis, meeting at the origin (0,0)(0, 0). Now every point on the page has an address, an ordered pair (x,y)(x, y): x first (how far over, left or right), then y (how far up or down). Say it as “over, then up.”

The order is pure convention — nothing about 33 makes it more “horizontal” than 55 — and that’s exactly why (3,5)(3, 5) and (5,3)(5, 3) are so easy to swap: the two numbers carry no visible labels. The convention is alphabetical (xx before yy) and universal, so drill the habit now, while it’s cheap. The axes also slice the plane into four quadrants, numbered counter-clockwise from the top right.

P ( , )
-10-10-8-8-6-6-4-4-2-2224466881010P
(3, -2)in Quadrant IV

From the origin, go across to x = 3 (right), then down to y = -2. Always x first, then y.

Plot a point — which quadrant?

Plot (3,5)(3, 5), then (5,3)(5, 3) — genuinely different places. Then try (0,4)(0, -4): a point sitting on an axis belongs to no quadrant at all.

Slope: steepness as a number

Building codes say a wheelchair ramp may rise at most 11 inch for every 1212 inches it runs forward. That ”11 per 1212” is a rate — the unit-rate thinking from F6 — and drawing it on the grid gives the rate a shape: a line whose steepness is the number. Slope (written mm) is exactly that:

m=riserun=y2y1x2x1m = \dfrac{\text{rise}}{\text{run}} = \dfrac{y_2 - y_1}{x_2 - x_1}

Concretely: a staircase line passes through (2,1)(2, 1) and (6,9)(6, 9). Going from the first point to the second, you travel 91=89 - 1 = 8 upward (the rise) while covering 62=46 - 2 = 4 across (the run): the slope is 84=2\frac{8}{4} = 2 — two units of climb per unit forward, everywhere on the line.

One discipline keeps the formula honest: subtract in the same order top and bottom. Rise and run are signed journeys — up or down, forward or backward — made between the same two points. Mix the order (y2y1x1x2\frac{y_2 - y_1}{x_1 - x_2}) and you’ve measured the climb on one trip but the distance on the return trip: for our staircase that computes 84=2\frac{8}{-4} = -2, calling an uphill line downhill.

Drag A and B on the graph (or type their coordinates).

A ( , )B ( , )
-10-10-8-8-6-6-4-4-2-2224466881010run 5rise 5AB
rise (Δy) run (Δx)
Slope (positive)
rise (Δy)5
run (Δx)5
y-intercept(0, 1)
x-intercept(-1, 0)
rise = y₂ − y₁
run = x₂ − x₁
slope   (positive slope)
y-interceptset .
x-interceptset .
Drag two points and watch rise over run

The sage leg is the run (across); the terracotta leg is the rise. Drag BB upward and predict the slope before the readout settles; then drag BB below AA and watch the sign go negative while the triangle flips.

The four kinds of slope

  • Positive ↗ — uphill left to right (rise and run share a sign).
  • Negative ↘ — downhill (rise and run have opposite signs).
  • Zero — — a flat, horizontal line: the rise is 00, so m=0m = 0.
  • Undefined | — a vertical line: the run is 00, and dividing by zero has no answer.

The classic mix-up is the last two, and everyday language is the culprit: a flat road and a vertical wall can both be described as having “no slope.” But they’re opposites. A flat road has a perfectly good steepness — zero, a real number you could walk all day. A vertical wall breaks the question itself: with no run at all, “rise per run” divides by zero, and the slope is undefined. Flat is a zero; vertical is a shrug. Tap the preset chips in the tool above (positive ↗, negative ↘, zero —, undefined |) and check each triangle.

Intercepts — where the line meets the axes

Two points on any line matter more than the rest: where it crosses the y-axis (the y-intercept, a point (0,b)(0, b)) and where it crosses the x-axis (the x-intercept, (a,0)(a, 0)). The address system tells you how to find them: every point on the y-axis has x=0x = 0, so set the other variable to zero. And intercepts mean things. If a line charts your phone bill against data used — climbing $33 per gigabyte — its y-intercept is the bill at zero usage: the $2020 fixed fee, sitting on the axis before the line even starts to climb. The Slope Calculator reads both intercepts off any two points for you.

The one thing to remember

A point is an address — over, then up. A line’s slope is a rate with a shape: rise over run, subtracted in the same order, positive uphill, negative downhill, zero flat, undefined vertical. And the intercepts are where the line tells its story to the axes: set the other variable to zero to hear it.

The coordinate plane

Two number lines cross at the origin (0,0)(0, 0): the horizontal x-axis and the vertical y-axis. Any point is named by an ordered pair (x,y)(x, y)x first (left/right), y second (up/down). “Over, then up.”

The axes split the plane into four quadrants, numbered counter-clockwise from the top-right:

QuadrantSigns (x,y)(x, y)
I(+,+)(+, +)
II(,+)(-, +)
III(,)(-, -)
IV(+,)(+, -)

Slope — the steepness of a line

Slope mm is the rise over the run: how much the line goes up (rise, the change in yy) for how much it goes across (run, the change in xx).

m=riserun=y2y1x2x1m = \dfrac{\text{rise}}{\text{run}} = \dfrac{y_2 - y_1}{x_2 - x_1}

Label your two points (x1,y1)(x_1, y_1) and (x2,y2)(x_2, y_2), then subtract in the same order top and bottom.

Worked example — through (1,2)(1, 2) and (4,8)(4, 8)

rise = y₂ − y₁
82=68 - 2 = \mathbf{6}.
run = x₂ − x₁
41=34 - 1 = \mathbf{3}.
slope
m=63=2m = \dfrac{6}{3} = \mathbf{2} — positive (uphill).

The four kinds of slope

Line looks like…SlopeWhy
Uphill ↗ (left to right)Positiverise and run share a sign
Downhill ↘Negativerise and run have opposite signs
Flat — horizontal —Zerorise =0= 0, so m=0run=0m = \dfrac{0}{\text{run}} = 0
Straight up ⏐ verticalUndefinedrun =0= 0 — can’t divide by zero

Intercepts

Where a line crosses an axis:

  • y-intercept — where it crosses the y-axis. Here x=0x = 0. Written as the point (0,b)(0, b).
  • x-intercept — where it crosses the x-axis. Here y=0y = 0. Written as the point (a,0)(a, 0).

To find an intercept, set the other variable to 00. These show up constantly in the next units on lines and functions.

Drag A and B on the graph (or type their coordinates).

A ( , )B ( , )
-10-10-8-8-6-6-4-4-2-2224466881010run 5rise 5AB
rise (Δy) run (Δx)
Slope (positive)
rise (Δy)5
run (Δx)5
y-intercept(0, 1)
x-intercept(-1, 0)
rise = y₂ − y₁
run = x₂ − x₁
slope   (positive slope)
y-interceptset .
x-interceptset .

Type two points (or drag A and B on the graph).

A ( , )B ( , )
-10-10-8-8-6-6-4-4-2-2224466881010run 3rise 6AB
rise (Δy) run (Δx)
Slope (positive)
rise (Δy)6
run (Δx)3
y-intercept(0, 0)
x-intercept(0, 0)
rise = y₂ − y₁
run = x₂ − x₁
slope   (positive slope)
y-interceptset .
x-interceptset .
Find the slope of the line through and .

Use . Give a whole number or reduced fraction like -3/2.

Correct: 0Attempts: 0Streak: 0Best: 0